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Thursday, 14 March 2013

Movement cycles

Have also spent a bunch of time working on our character controllers. They're still in progress but here's a little demo. Apologies for the terrible framerates on these, I'm using Xsplit to record and for some reason it demolishes the performance of Unity. These regions are NORMALLY getting 100+ fps but of course not while I'm trying to record them.

Here's the walk cycle:


Here's the run cycle:

https://www.youtube.com/watch?v=2Nblh0nVsdk

And here's the sprint cycle, which I had to switch to our developer test map for because it also includes a SUPER JUMP that the programmers put in to simulate what would happen if you jump off of buildings or other high places:

https://www.youtube.com/watch?v=I8EwORy-0J0

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