A pose test for Link. Not final, that'll be done when the other two characters are also completed. Just checking out how he looks!
I'm a 3D artist and Animator working in Vancouver. I currently work for a company called Utherverse, and occasionally get things done in my spare time.
Visit my website at
http://www.linkedin.com/profile/view?id=21413376&trk=tab_pro
Sunday, 11 December 2011
Wednesday, 7 December 2011
Link Update 2
Did a bunch more on Link. Not too much left to go. Shoes haven't been touched, and the shirt sleeves need to be done so they look rolled up. Hair's not quite right either. But soon he'll be finished and then it's on to Ganondorf and Zelda!
Monday, 5 December 2011
Friday, 2 December 2011
First High School Zelda Shots
So! I'm on staycation right now, so I've decided to be productive with my time. I was inspired by this fantastic image to do my own take on the Zelda franchise. In a similar vein, I've decided to go with the Zelda crew while in high school. My Link has started out looking somewhat similar to the Dan Jones's Link, but I guarantee that Zelda and Ganondorf will be getting much different looks.
Anyway, here's where I'm at with Link so far. All modeled, UVd and ready for texturing.
Anyway, here's where I'm at with Link so far. All modeled, UVd and ready for texturing.
Tuesday, 22 November 2011
Some work Screenshots
So at work we're working on a brand new version of our existing client, which means a total revamp of the art assets. Being the primary character artist on the project I've been working hard on a lot of new avatar clothing and hair types, and I thought I'd share a few here.
These are pretty preliminary, and are intended to be rather bland. The idea is that these are the base meshes and textures that people can then design their own styles on top of. We intend to provide a base set of clothing and hair for new users, but a lot of the really dynamic and interesting styles will come from user-made assets. You can read about everything I've been working on here and you can check out the full devblog here. It should be pretty exciting!
These are pretty preliminary, and are intended to be rather bland. The idea is that these are the base meshes and textures that people can then design their own styles on top of. We intend to provide a base set of clothing and hair for new users, but a lot of the really dynamic and interesting styles will come from user-made assets. You can read about everything I've been working on here and you can check out the full devblog here. It should be pretty exciting!
Orcstain Fan Art
A fantastic artist (and also apparently from Vancouver) named James Stokoe writes a comic book series called Orc Stain. I picked it up as an impulse buy from my comic book store and was thoroughly entertained by the hilarious story and blown away by the very bizarre and detailed art. There was a million things I wanted to take a stab at modelling from it, but I wound up settling on this guy. As far as I know, he only appears in the trade paperback version on a random page between issues, and I couldn't find a nicely scanned image online so you'll have to settle for this horrible resolution webcam screengrab.
So here's my take on it. It turned out alright, I'm not particularly happy with it, but I'm posting it up here anyway. I nearly finished it a few months ago and then got distracted by other things, but I just recently decided to finish it up and render it so it was a completed piece. I might revisit it and add some more detail at a later date, but for now, here you go!
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